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SL Tutorials: Blender Avastar Rigging and Shape Editing Tips and Tricks for Hair Making

SL hair making is a big thing. It seems lately a large number of people have jumped on the bandwagon, and unlike many other areas in SL, that quickly get over flooded with designers of the same style or genre, it seems that hair, is one of those items that we can NEVER get enough of. I personally have had the pleasure of befriending a number of fellow hair creators and learning from them tips and tricks on how to create hair, how to use the tools in the programs we have, and how to make it all work in SL. One of the main things I’ve learned is that there is no one stop guide for it all. It’s made me want to start creating basic tutorials for creating hair, creating mesh in general, and other odd ball things in SL that people could use help on. So with that, when I stopped by an old friend’s store (MaiOwn!), we got to chatting about hair making, and the topic of rigging and making hair for avis who use to use lola breast or large default sl avi breast. I offered to make a quick tutorial on a few things I knew. After a while however – and two full recording with out sound because I forgot to turn on my mic – I decided to stuff together in a 30 min tutorial, a few of the things I’ve learned about rigging via Avastar and blender, along with just some general knowledge about modeling hair. I wanted to share, not just with Emma and Ivanna (the friends I ran into when hair shopping) but all of you, new and old creators, or those looking into starting mesh, to realize it’s not all that scary, and that there those of us out here whom wish to see SL thrive and grow and love to spread the knowledge we’ve obtained over the years.


If you have any questions do please leave them below and I will make sure to get back to you on them! I’m by no means a professional blender or avastar user, so not everything I do might be 100% right. Please keep that in mind, and if you know of a better way I’d be more than thankful to know about it! Please leave it in the comments bellow. :D

- Rose <3


{ 4 comments… add one }

  • Galactia Emerald April 19, 2014, 9:45 am

    Hello Rose,
    This tutorial is very helpful, thank you.
    I would like to ask your advice, what do you usually use to create the strands of hair? Because I’ve seen many: NURBS, Bezier curves, sphere, cube .. I have a big confusion in my head and I do not know what to start with. XD

    • Rosemary April 23, 2014, 11:28 pm

      Hi! I use Splines(which are called Curves in other programs) and do something called “sweep nurbs” or in 3d max “lofting”. Its’ really easy to sit there for hours moving these splines around to create the right shape. I’ve also does hair with Cylinders before, and it’s a lot easier to create “full” shapes with it, but doesn’t have the constant control of a spline, so that’s what I stick to using that.

  • Gaia clary May 30, 2014, 6:03 pm

    hi. Just a few short remarks:
    - near 2:00 the Avastar character IS exactly the same as the default SL character. So i wonder why your hair ended in a mess in SL. I would be happy to see an example blend file so i can inspect what is going wrong.
    - I liked how you introduce the gradient tool. Indeed it was very helpful and easy to follow. One additional remark: I found it interesting to see that setting the “add/subtract” brushes before you do a gradient weight influences how the gradient is made. very nice :)
    - near 23:30 You can revert your Avastar back to default by clicking on the button “Reset to Default shape” (in the Avatar Shape panel)
    - near 26:00 When you tried to export your model as .obj, you unintentionally clicked on “Import” instead of “export”. That’s why things have been going so wrong.

    • Rosemary June 2, 2014, 6:44 pm

      hi there! I’m not sure what the difference is, the one avi I have used to model on since the beginning (the default small OR ruth) that can be bought and downloaded for free on MP doesn’t seem to be the same as the one in avastar. This might be something to do with me because i normally switched between the two avis when modeling (xs avi and ruth) so i’m not sure. Once i knew there was a difference, i just exported the mesh model of the avastar avi and use that to model in my program then export the mesh to blender and it fixs perfect on the avastar default avi.

      As for the other stuff you said thank you :D and to the exporting/importing thing, i’m not surprised LOL i tend to do silly things that i can never figure out. thank you for pointing it out and thanks for taking the time to let me know all that :3 i hope it helps others watching this.

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